Each strategy is unique in that it is capable of maximizing your fighter’s safety and potential. Natural style - Default. Not a bad way to start a fight if you feel safe. Jab and move - Very important if your boxer has a weak chin or weak climb up from the mat. If you have high stamina (better reach, May be important too) this is a way to fight and protect from the ko. As long as you win rounds your stamina will hold. If you don’t win the rounds, this strategy can backfire! Use the ring- the safer albeit not as effective way to defend your chin. Good for a final round or 2 if needed. I rarely use it though as it is a round loser while eating through your energy bar. Go to the body- great early game stamina sapping attack. Very useful rounds 1-3 and will help build to a tko. Smother inside- fear for your life in the ring? This is the go to strategy. You won’t burn through stamina while still protecting your chin. Always effective as a defensive precaution. Very useful if your boxer is more talented, but susceptible to a haymaker. Plant your feet- honestly I don’t use it. Pile on pressure- excellent win tactic when you have stamina left while your opponent is out. Keep the fight close with body attacks and push this strategy late when ahead on energy. Win. Look for the KO- I like this if my chin and mat stats are high (along with power of course). This only works if your opponent has a weak(er) chin stat. If not, well, hope you get lucky. Not a bad last resort tactic, but miracles are rare. Go for broke and cover up- both are too extreme for me. I NEVER use cover up and if all is lost you can go for broke but again, you are looking for a miracle.
Thanks for posting. I love stuff like that and good summation of the current state of strategies.
An update for these for is long overdue.
It is something I pegged to the style update. What Im hoping in subsequent versions is that depending on style, the vs Style comparison, trainer skills and the boxer’s development that they can choose/learn a more bespoke range of in fight strategies. I did a lot of work on it a while ago and like MANY things (career mode, multiplayer, fight screens) it gets to a nearly done stage then left to “mature” for a while.
I’ll revist this. It was quite a detailed update for strategies.
Now I’ve just sent a new update 2.09.01 for review I need a small break and this is the kind of thing I like to think of when I’m relaxing
One interesting idea for in fight strategies (although I have no idea how difficult this would be from a coding point of view) is making the strategies like power ups. For example a weak fighter may have to use normal every round. A boxer might get 1 or more outside strategies to use during a bout at the right time that will lower power but increase hit rate. A pressure fighter might get 1 or more pressure to use like a bomb attack increasing hits while using high levels of energy. A brawler might get a KO strategy to use 1 or more times that really increases power and lowers defense. These strategies can be based on stats or titles. Cover up could be used as a guarantee round loss but significantly increasing your ability to survive a ko or tko. All strategies come with a boost to a stat you might need at a certain time in a fight while lowering another less important stat.
Just a thought and thank you for your reply.
This is kind of the thing we are developing.
We are adding a few new attributes (as well as exposing a couple that are hidden (for ancient reasons unknown)).
Once that’s in game then we will roll out a few examples per strategy for test. I like the ideas that you get a range of core but different strategies, a learning tree with each, see how it goes. Obvs people will still be able to do exactly what they do now. However if you want to do more this is fun and makes sense.
As a bonus it is also a way to gain a few cents. You could sell a pack of them to add to a fighter or fighters. The game is based verses a computer so people could pay if they wanted to build a super fighter for fun. Definitely no harm no foul. Nothing needed to play the game, just like the experience pack kind of thing.
That’s sort of the idea.
Tied more to trainers, location, weight, style. All sorts really. Been planning it for a while now hence the disappearance of styles and their hopeful return soon.