MMA Manager 26.0.2 Update

MMA Manager 26.0.2 Update

Fight Simulation

  • Striking is more impactful. Fighter striking skill now has a bigger influence on fight outcomes. Offence and defence ratings matter more in standup exchanges, clinch striking, and head/body targeting. Skilled strikers will land more often

and hit harder.

  • Knockdowns happen more often. The base knockdown rate has been increased, making power punchers more dangerous on the feet. Fights are more exciting with bigger swings in momentum.

  • Submissions are harder to pull off. Submission attempts from all positions — top, bottom, and transitions — are now more difficult to finish. Fighters need genuine grappling skill to lock in a sub, especially from bottom position. This brings submission finish rates in line with real MMA (~20-25%).

  • Wrestlers are less likely to submit opponents. Wrestling specialists now focus on control and ground-and-pound rather than submissions, reflecting real-world wrestling-heavy fighters.

  • Net result significantly less shocks and result patterns in line with real world.

Judging & Scorecards

  • More realistic scorecards. Decision scorecards are now much closer to real UFC judging. The vast majority of rounds are scored 10-9, with 10-8 rounds reserved for truly dominant performances (multiple knockdowns or near-stoppage rounds).

10-7 rounds are now extremely rare, as they should be.

  • Judges are more consistent. Judge randomness has been significantly reduced, meaning fights are scored more predictably and controversial decisions are less frequent. Expect tighter scorecards and more split decisions in competitive bouts.

Rankings

  • Rankings are more volatile. Wins and losses now cause bigger ranking swings, making the rankings feel more dynamic. Climbing and falling through the ranks happens faster.

  • Rankings update more frequently. Rankings now refresh every 2 weeks instead of every 4, so fight results are reflected sooner.

  • Finishes are rewarded. Submissions and ground KOs now give an additional ranking boost to the winner, just like regular KOs and TKOs already did. Finishing fights matters.

Fight Aftermath

  • Ground KOs affect chin. Fighters who are knocked out via ground strikes now suffer chin degradation, just like standing KO losses. This was previously not tracked.

  • Bigger box office boosts for finishers. Winning by KO, TKO, submission, or ground KO now gives a larger box office value increase. All finish types are now properly recognised (previously only “KO” and “Submission” counted — TKO and ground KO were missed).

Matchmaking

  • Fixed a bug where some fighters weren’t getting matched. A data handling issue in the matchmaking engine was causing some fighters to be incorrectly filtered out when searching for opponents. This has been resolved across all matchmaking queries, meaning more fighters will be active and scheduled for bouts.

Subscriptions

  • Extended free trial period beyond existing periods according to tier.