MMA Manager Update 26.1.0

All new features for 26.1.0

Fight Camp!

Fighter DNA!

Fight Plans!

Fight Shouts!

Corner tactics between rounds!

Fighter DNA page
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This screen highlights the fighter’s attributes relative to each other as well as showing effects of XP updates to each attribute ahead of update.

The DNA screen also shows a breakdown of the fighter’s individual skills in a new flow screen showing the probability of their most likely fighting style and success rate.

Fight camp page

When a fighter is scheduled the player can now modify for that fight the fighter’s ability in order to set a fighting style appropriate to the opponent in question.

Fight plans

Before the fight the player is now able to set a fight plan and emphasis for the fight. Details below

Fight shouts

The player now has a number of shouts available to activate the fighter during the fight. Details below

Between rounds tactics

The player can add additional emphasis or instruction to the fighter. Details below

FIGHT TACTICS & STRATEGY GUIDE

SHOUTS (during fight)

Budget scales with Fight IQ. Effects decay 50% per round.

Strike! — +Strike bias, +Punch accuracy. Costs TD defence and stamina.

Takedown! — +TD bias, +TD offence. Costs strike defence and stamina.

Defend! — +Defence, +TD defence, +Idle time. Reduces striking and aggression.

Body! — +Body targeting, +Body damage. Reduces head targeting and KO chance.

Finish Him! — +Strike/TD/Sub bias, +Aggression, +KO chance. Big defence and stamina cost. Requires opponent to be visibly hurt.

GAME PLANS (pre-fight)

Stand and Bang — More striking, avoids grappling, gets up faster.

Wrestle and Control — Prioritises takedowns and mat control, less striking.

Submission Hunter — Hunts subs from any position, uses TDs to get there.

Measured Approach — Conservative, saves energy, lower output but lasts longer.

Relentless Pressure — High pace, more action, burns stamina faster.

FOCUS AREAS (pick up to 2)

Head Hunting — More head shots, higher KO probability.

Body Work — More body shots, saps opponent stamina faster.

Clinch Fighting — Engages clinch more, better at initiating it.

Ground Control — More TD attempts, holds position longer.

Defensive Priority — Tighter defence, harder to take down.

Fast Start — Higher output in round 1.

CORNER INSTRUCTIONS (between rounds)

Effects decay 50% per round.

Keep doing what you’re doing — No change.

Let your hands go — More striking volume.

Stay defensive — Tighter guard, less output.

Take him down — Hunt for takedowns.

Work the body — Target body, sap gas tank.

Go for the finish! — All-out offence, leaves openings.

Conserve energy — Save energy for later rounds.

Change game plan — Completely switches strategy.

FIGHT CAMP TRAINING

4 sliders totalling 100%. Each week builds temporary boosts.

Striking — Boosts Power, Accuracy, Defence, Kick Offence.

Grappling — Boosts TD Offence, TD Defence, Ground Control, GnP.

Submissions — Boosts Sub Offence, Sub Defence, Clinch Control, Fight IQ.

Conditioning — Boosts Stamina, Chin, Resilience.

Neglecting any area below 15% incurs stat penalties.

Camp length matters: Full camp (6+ weeks) gives maximum benefit. Short notice (1 week) gives minimal. Trainer quality ranges from 0.5x to 1.0x. Max boost per area is +4.

Also we never stop fixing and improving…

  • Fixed duplicate regional title issue. This runs in background when advancing game.

  • Fixed issue with main event Shows whereby venue cut of ticket revenues was being taken 2-3x resulting in significantly lower profits.

  • Fixed issue whereby fights with mandatory challengers could be made. This was resulting in fights being removed from cards without warning.

  • Mandatory fighter selection modified to fix issues.

  • Fixed issue whereby fights would be removed from cards without warning when a fighter on card is designated as a mandatory challenger subsequent to the fight being made.

  • Updated rankings algorithm

    • ⁃ Fixed issue where Issue reporting mail link in dashboard was not working correctly.

The biggest issue I’m having at the moment is if I have a fighter win a world title is come next rankings the belt disappears

I also am running into that issue and then they offer to fight again with me as mandatory win and it’s gone again kinda frustrating putting work into becoming a champion and it just gets stripped

Yes. we’re aware of this and trying to track it down. It’s a weird issue as players are getting it but we cant reproduce it. We are on it. Please bear with us.

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